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⚠ Tier 2 · Deferred Pending Resource Availability

Book One of Three

Mount Bayou
Heritage

A Survival Story

Jackson, Mississippi. A Tuesday that splits time in two. When gray-skinned students pour into the halls of Jim Hill High, Jinx King has thirteen minutes to rewrite the rules of survival — and discover the sorting happened long before anyone screamed.

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"When the dead rise at Jim Hill High, Jinx King has thirteen minutes to rewrite the rules of survival."

Southern Gothic Horror

The Story

"Systems don't collapse.
They just stop pretending."

72 hours before the outbreak, a room full of administrators was already deciding who was worth saving. The tier list existed before the first bite. Mount Bayou Heritage is about what happens when the infected are inside the walls — and realizing the plan was always against you.

Jackson, Mississippi. A Tuesday that splits time in two.

In Conference Room B, Dr. Morris called it "segmented response priorities." Three tiers. Clean words for ugly math. Jinx sat in the back row, pen warm in her palm, recording the moment a system stopped pretending it cared about everyone equally.

"'Deferred' means left behind." — Patricia King, RN
"It means assessed as capacity allows." — Campbell, M., Emergency Management
"After the doors close." — Patricia King

Three days before anyone screamed, the sorting had already begun. Mount Bayou Heritage is Southern Gothic survival fiction: rooted in Delta soil, steeped in Black resilience, and haunted by a question the outbreak only made visible.

Blood handles blood. The rules get written in real time. And the crew that writes them carries the cost forever.

Book Details

AuthorDe Andre L. Lewis
SeriesMount Bayou Heritage
VolumeBook One of Three
GenreHorror · Survival · YA
SettingJackson, Mississippi
FormatPDF — DRM-Free
Price$21.99
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The Classification System

The Tier Framework. Implemented before the outbreak.

"Notification letters will be distributed Friday." — "Before or after implementation?" — "Concurrent with activation protocols."

TIER 1

Priority Evacuation

Ages 0–14. Priority Medical Personnel Dependents.

Evacuated First
TIER 2

Deferred Processing

Ages 15–18. Behaviorally Stable. Low Medical Risk.

Processed After T1
TIER 3

Pending Availability

Ages 19+. Case-by-Case Evaluation.

Deferred

We Come From Builders

Mound Bayou is real. In 1887, Isaiah Montgomery and a handful of folks who had been enslaved took a piece of Delta swampland nobody wanted and built something the world still hasn't fully given its flowers to. Their own bank. Their own hospital. Their own schools. Their own everything — because they had to. Because nobody was coming to build it for them.

That's the blood Jinx carries. That's the reason Mama's voice sounds the way it does. "We come from builders, not beggars." — Patricia King

Jinx King's Recipe Book

Eight rules. Written in real time.
Paid for in real blood.

Not survival tips. Not guidelines. Each rule is an after-action report from a situation that already cost someone something. Hover to read the context.

Rule 01

Be aware of your surroundings — watch the company you keep.

"We walked right past every warning. The sirens. The sweating. The eyes. Ignoring the weird is how you end up dead in the first five minutes."
Rule 02

People are assets — or wounds. Both leave marks.

"She saved us twice. Then we had to save ourselves from what she became."
Rule 03

Travel light or die heavy.

"The things I carried started as gear. Ended as ghosts."
Rule 04

Every gate has a price. Know it before you pay.

"They don't ask what you're bringing. They ask what you're worth."
Rule 05

Some doors only open one way.

"They let you in to save you. They keep you in to own you."
Rule 06

Systems measure worth. Refuse the measurement.

"They ask what you're worth. The correct answer is always: More than you can calculate."
Rule 07

Some prices are too high. Even for safety.

"They offer walls. But walls work both ways."
Rule 08

Freedom isn't given. It's taken. Then defended.

"They'll call you escapees. Fugitives. Threats. Let them. You know what you are."

The Crew

Seven people who were never
supposed to be a team.

Each one built to break differently under pressure. Flip any card to read who they become when the rules stop working.

Jinx King

The Strategist

"Three beats. Assess."

◦ Thumb taps thigh — 3 beats, always 3
◦ Scans every room like a grid before moving
◦ Bleach smell = tension, tied to broken promises

"She doesn't chase leadership. It inherits her through motion and necessity."

Pattern recognition under pressure. When the tap goes missing mid-crisis, the people watching her know something has broken. She carries guilt like a backpack she never takes off — every zipper is a name. Her arc: reactive survivor → rule-maker → rule-breaker → system challenger.

ProtagonistRule-WriterSystem Challenger

Ashley Morrison

The Anchor

"When she goes quiet, danger is already here."

◦ Gum pops = fear level — faster means closer
◦ Always wears something red — her "fight color"
◦ Silence before explosion, never after

"Her gum is a tell. Loud pops — manageable fear. One long silence — the fear just got a face."

Gum popping loud as armor. Loyal past the point of strategy. Her humor is a shield until the shield breaks, then she becomes something else entirely. When Nathon is endangered, she stops pretending the world will fix itself. Her silence is the scariest thing in the book.

Emotional AnchorBig Sister EnergyFeral Protection

De'Andra Jones

The Soldier

"Blood handles blood."

◦ Sharpens blade before sleep — steel is her lullaby
◦ Eye contact held like a weapon — people flinch first
◦ Short, clipped sentences — trims words like fat

"EXITS. NOW." — Not a suggestion. Not a plea. A verdict. Half the room moved before they processed the words.

Mercy is math when the world removes every clean option. The knife ritual isn't about the blade — it's about everything she can't say out loud that the steel holds for her. Her arc ends with a truth she already knew: mercy sometimes wears violence. "You got it." — Last time those words were ever spoken.

Tactical LeaderControlled ViolenceRage — Locked Grenade

Nathon Jones

The Analyst

"Sees patterns others wish weren't real."

◦ Fibonacci taps when anxious — 1, 1, 2, 3, 5
◦ Compares everything to cake, especially Ashley
◦ Overexplains under stress — builds safety from words

"Ashley is red velvet: bold, sweet, and a little dangerous. He's been using that metaphor since before the world ended."

Big brain, soft heart. His math was always better than their guesses — the group always followed. He counts steps, tiles, ceiling panels, exit routes. When the math stops working, his body doesn't know what to do with the leftover fear. He learns: intelligence without action still kills.

Systems ThinkerEthical Pressure PointThe Canary

Karrington Xiao

The Fixer

"Fixes problems while others argue about them."

◦ Acts first — instinct before committee
◦ Grandmother's voice arrives when things get truly bad
◦ Generational survival knowledge. Not textbook.

"She moves differently when things get truly bad. The group notices but nobody asks."

Tradition, instinct, and survival knowledge passed through generations. When her grandmother's voice arrives in her head, it comes as instruction — not memory. She doesn't talk about it. The group just stays alive. Practical judgment beats overthinking when seconds are expensive.

Acts FirstInherited InstinctNo Wasted Motion

Jordan Juarez

The Valve

"When the humor dies, the world gets darker."

◦ Pop culture reflex — quotes movies under stress
◦ Voice pitch rises when scared — fear is helium
◦ Twists hoodie strings when thinking

"Spiraling saves lives. Denial gets you eaten in act two."

The jokes are a perimeter. Nervous discharge, not comic relief. "If a reader laughs and then feels bad for laughing — that's the point." The day Jordan stops making movie references is the day the group realizes what line they've crossed. After that, he becomes quieter — and more dangerous.

Tension ValveGenre-AwareHumor as Oxygen

Amber James

The Evolution

"She still remembers your name."

◦ Braids and unbraids hair when thinking
◦ Hums old gospel tunes under pressure
◦ Post-turn: same hum, different rhythm — synced to hunting

"She hums while she hunts now. If you recognize the tune, she's already close."

The infection didn't erase her. It changed her. She retains memory. Names become weapons. She demonstrates learning behavior — she adapts, she hunts. Amber proves infection doesn't erase identity — it weaponizes it. She is the rule breaker: proof that survival doctrine must evolve or die.

Tragic CatalystInfection EvolutionThe Rule Breaker

Which character are you?

When the system stops working, which instinct takes over?

Read Their Story — $21.99

The Journey

Nine chapters. One straight line
toward an irreversible turn.

From Conference Room B to Fort Campbell — every location leaves a mark. Every chapter ends with a rule.

Prologue
The Meetings Matter
72 Hours Before · Conference Room B · 2:45pm
"Systems don't collapse. They just stop pretending." The Tier list is written before anyone has a fever.
Ch. 1
Bite
Day 1 · Jim Hill High · 8:15AM – 10:45AM
"The world lies. Pay attention anyway." Betty lets the ladle fall. It clangs like a gunshot — sharp, final, wrong.
Ch. 2
Bonds
Day 1 Afternoon · Band Hall → Back Corridors
"Safety is just fear on pause." The band hall doors slam behind them. Amber starts humming. De'Andra's hand drifts from her knife.
Ch. 3
The Aftermath
Day 1 · Bank Plus → Jinx's House
"Survival is just choosing which parts of yourself to leave behind." Eight inches of steel between them and what they've done. Sky's shoes flash red, then blue, then dark.
Ch. 4
Natchez Trace
Day 1 Night → Day 2 Dawn · The Highway
"Rest is a luxury. Safety is a lie. Keep moving." The needle kisses E. Not hovering. Actually resting against it, like it gave up pretending.
Ch. 5
The Gate
Day 2 Morning · Fort Campbell Main Gate
"Every system has a door. And every door has a price." The gates rise out of morning mist like teeth. Not metaphorical teeth.
Ch. 6
Orientation
Day 2 · Fort Campbell Tier 2 Dormitory
"They don't need your consent. Just your compliance." Forty-seven other bodies in gray jumpsuits. Lights dimmed at 21:00 but never went fully dark.
Ch. 7
Evaluation
Day 3 · Psychological Assessment Wing
"They don't want to understand you. They want to categorize you." The assessment form has forty questions. Jinx answers none of them honestly.
Ch. 8
Convergence
Day 4 · The 72-Hour Mark
"Every plan has a moment. The moment before it breaks." They returned Mama's book at 8:00am. A guard handed it to Jinx during breakfast. No ceremony. Just: "Personal items. Cleared."
Prologue — 72 Hours Before

The Meetings Matter

"We've segmented response priorities into three tiers based on age, medical history, and systemic risk factors." Jinx's pen clicked once against the table. Segmented. Three days before the outbreak, the sorting had already begun. No rule yet. But the first lesson was already paid.

Chapter 1 — Day One, 12:13pm

Bite

Betty let the ladle fall. It clanged like a gunshot — sharp, final, wrong. She froze. Her head tilted. Listening to something no one else could hear. Then she climbed over the counter, not around it. Her body moved like someone had pulled her strings. And the cafeteria exploded.

The rules get written in Chapter One.

What they cost the crew takes eight chapters to answer. Get the full story — instant PDF, $21.99.

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The Author

De Andre L. Lewis

A voice rooted in Southern storytelling

Mount Bayou Heritage is written for the kids who survived systems designed to forget them. It's set in Jackson, Mississippi — a city with real history, real resilience, and real ghosts — and it carries that weight without flinching.

Farish Street in Jackson? Real. At its peak, that street was the whole world for Black Mississippi — doctors, lawyers, barbershops, juke joints, insurance men — all stacked side by side because Jim Crow said they couldn't go anywhere else. So they built their own anywhere else.

Both Mound Bayou and Farish Street got worn down. Not because the people failed — but because the systems around them were designed to make sure they couldn't keep what they built. That's the ground Jinx stands on. That's the reason her rules sound the way they do.

Book Two is in active development. The rules written in Book One don't hold. They never do.

Mount Bayou Heritage Series

I
Book One: The Outbreak
Available now — $21.99
II
Book Two: Inside the Walls
In development — sign up for updates
III
Book Three: The Legacy
Coming

Book Two is being written.

The rules from Book One don't hold inside the walls. Get notified when Book Two drops — plus early access to bonus content and deleted scenes.

Questions

Common questions

An immediate PDF download of Mount Bayou Heritage: Book One — complete, DRM-free, readable on any device or app. Purchase is processed securely via Stripe. You'll receive a download link by email.
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Book One is fully self-contained with a complete story arc. The series continues in Books Two and Three (in development). Start here — everything you need is in this volume.
Mount Bayou Heritage is Southern Gothic horror — atmospheric, unflinching, and morally complex. It contains zombie violence, mercy killings, institutional horror, and systemic abandonment themes. Intended for mature YA readers and adults. If you can handle The Walking Dead or Get Out, you're in the right place.
The Tier system is a real element of the plot — established 72 hours before the outbreak in a school district meeting. Tier 1: ages 0–14, evacuated first. Tier 2: ages 15–18, processed after Tier 1. Tier 3: 19+, "deferred pending resource availability." The horror isn't just the zombies. It's that someone wrote this list before anyone was bitten.
Book Two is in active development. Sign up for the newsletter above to be first to know — plus get access to bonus scenes and early chapters exclusive to the list.